Monday, January 1, 2001

Danh sách Mã vạch các nước (barcode)

VD: mã vạch các sản phẩm của Việt Nam là 893


Danh sách mã vạch các nước:

000 - 019 GS1 United States
020 - 029 Restricted distribution (MO defined, usually for internal use)
030 - 039 GS1 United States
040 - 049 Restricted distribution (MO defined, usually for internal use)
050 - 059 Coupons
060 - 139 GS1 United States
200 - 299 Restricted distribution (MO defined, usually for internal use)
300 - 379 GS1 France
380 GS1 Bulgaria
383 GS1 Slovenia
385 GS1 Croatia
387 GS1 BIH (Bosnia-Herzegovina)
400 - 440 GS1 Germany
450 - 459 &490 – 499 GS1 Japan
460 - 469 GS1 Russia
Mã vạch 2D
470 GS1 Kurdistan
471 GS1 Taiwan
474 GS1 Estonia
475 GS1 Latvia
476 GS1 Azerbaijan
477 GS1 Lithuania
478 GS1 Uzbekistan
479 GS1 Sri Lanka
480 GS1 Philippines
481 GS1 Belarus
Máy đọc mã vạch Symbol LS 2208 (Motorola)
Công nghệ laser diode 650mm
Tốc độ 100 scan/s
Chế độ quét: tự động hoặc bấm nút
Khoảng cách đọc: 2.5-35cm
Kết nối: USB

482 GS1 Ukraine
484 GS1 Moldova
485 GS1 Armenia
486 GS1 Georgia
487 GS1 Kazakhstan
489 GS1 Hong Kong
500 - 509 GS1 UK
520 GS1 Greece
528 GS1 Lebanon
529 GS1 Cyprus
530 GS1 Albania
531 GS1 MAC (FYR Macedonia)
535 GS1 Malta
539 GS1 Ireland
540 - 549 GS1 Belgium & Luxembourg
560 GS1 Portugal
569 GS1 Iceland
570 - 579 GS1 Denmark
590 GS1 Poland
594 GS1 Romania
599 GS1 Hungary
600 - 601 GS1 South Africa
603 GS1 Ghana
608 GS1 Bahrain
609 GS1 Mauritius
611 GS1 Morocco
613 GS1 Algeria
616 GS1 Kenya
618 GS1 Ivory Coast
619 GS1 Tunisia
621 GS1 Syria
622 GS1 Egypt
624 GS1 Libya
625 GS1 Jordan
626 GS1 Iran
627 GS1 Kuwait
628 GS1 Saudi Arabia
629 GS1 Emirates
640 - 649 GS1 Finland
690 - 695 GS1 China
700 - 709 GS1 Norway
729 GS1 Israel
730 - 739 GS1 Sweden
740 GS1 Guatemala
741 GS1 El Salvador
742 GS1 Honduras
743 GS1 Nicaragua
744 GS1 Costa Rica
745 GS1 Panama
746 GS1 Dominican Republic
750 GS1 Mexico
754 - 755 GS1 Canada
759 GS1 Venezuela
760 - 769 GS1 Switzerland
770 GS1 Colombia
773 GS1 Uruguay
775 GS1 Peru
777 GS1 Bolivia
779 GS1 Argentina
780 GS1 Chile
784 GS1 Paraguay
786 GS1 Ecuador
789 - 790 GS1 Brazil
800 - 839 GS1 Italy
840 - 849 GS1 Spain
850 GS1 Cuba
858 GS1 Slovakia
859 GS1 Czech
860 GS1 YU (Serbia & Montenegro)
865 GS1 Mongolia
867 GS1 North Korea
868 - 869 GS1 Turkey
870 - 879 GS1 Netherlands
880 GS1 South Korea
884 GS1 Cambodia
885 GS1 Thailand
888 GS1 Singapore
890 GS1 India
893 GS1 Vietnam
899 GS1 Indonesia
900 - 919 GS1 Austria
930 - 939 GS1 Australia
940 - 949 GS1 New Zealand
950 GS1 Global Office
955 GS1 Malaysia
958 GS1 Macau
977 Serial publications (ISSN)
978 - 979 Bookland (ISBN)
980 Refund receipts
981 - 982 Common Currency Coupons
990 - 999 Coupons

Mã số EAN-13 gồm 13 con số có cấu tạo như sau: từ trái sang phải
Mã quốc gia: hai hoặc ba con số đầu
Mã doanh nghiệp: có thể gồm từ bốn, năm hoặc sáu con số
Mã mặt hàng: có thể là năm, bốn hoặc ba con số tuỳ thuộc vào mã doanh nghiệp
Số cuối cùng là số kiểm tra. 
Để đảm bảo tính thống nhất và tính đơn nhất của mã số, mã quốc gia phải do tổ chức mã số vật phẩm quốc tế (EAN International) cấp cho các quốc gia là thành viên của tổ chức này. Mã số quốc gia của Việt nam là 893.
Mã doanh nghiệp (mã M) do tổ chức mã số vật phẩm quốc gia cấp cho các nhà sản xuất là thành viên của họ. Ở Việt nam, mã doanh nghiệp do EAN-VN cấp cho các doanh nghiệp thành viên của mình
Mã mặt hàng (mã I) do nhà sản xuất quy định cho hàng hoá của mình. Nhà sản xuất phải đảm bảo mỗi mặt hàng chỉ có một mã số, không được có bất kỳ sự nhầm lẫn nào.
Số kiểm tra C là một con số được tính dựa vào 12 con số trước đó, dùng để kiểm tra việc ghi đúng những con số nói trên
Từ năm 1995 đến tháng 3/1998, EAN-VN cấp mã M gồm bốn con số và từ tháng 3/1998, theo yêu cầu của EAN quốc tế, EAN-VN bắt đầu cấp mã M gồm 5 con số. Vì vậy, hiện nay mã EAN-13 của các doanh nghiệp Việt nam có hai dạng là: mã M gồm 5 con số và 4 con số.


Fifa Manager 12 - 3D explanations


Field players skills

Shot Power
Linear influences the power of a shot.

Long Shots
Defines the accuracy of a player’s shot from 20+ meters.

Dribbling
Defines both the repertoire of skill moves as well as the chances of their successful execution.

Technique
Influences all skills the player has on the ball as a secondary value.

Crossing
Influences timing, power, sharpness and accuracy of a cross as well as the chance of a successful cross. It also includes whether a player can bend a cross around a defender or whether the defender will block it.

Creativity
Influences the chance of direct passes, chips and through balls as well as their success rate.

Finishing
Used as a secondary value for headers in the box, a primary value for shots fired in the box. Influences the possibility of whether the player can pass the keeper with a shot or not.

Free Kicks
Influences the accuracy of free kicks.

Corners
Influences all the aspects for a corner that are applied for crossing (timing, power, sharpness and accuracy of a cross as well as the chance of a successful cross. It also includes whether a player can bend a cross around a defender or whether the defender will block it.).

Penalties
Influences the accuracy of penalties.

Passing
Influences the success rate of short passes as well as the selection of possible receivers. The higher this value, the higher the chances of a risky pass, but the success rate of this pass rises simultaneously.

Long Passing
Same as for Passing, only regarding longer passes.

Flair
Influences the overall chance of a player performing a “special” action. This might be a dribbling, a chip pass or a through ball. Whether it finally comes to this move also depends of the level of the respective skill. The chances of a special dribbling will decline if the skills Dribbling and Technique are rather low.

Tackling
Influences the chance of a successful ball conquering after a tackling without foul play. Also influences whether blocking or obstructing player in possession of the ball are successful.

Man Marking
Defines how fast and how accurate the defender reaches the perfect position to take the opponent out of the game.

Headers
See Shot Power, only for headers.

Touch
Defines how fast a player can trap a free ball (after a pass) and then how fast he can execute a dribbling or a through pass etc.

Forward Runs
The higher this value is, the higher the chance that a player will abandon his position to go forward, for example to be open to receive passes.

Acceleration
Defines the time a player needs to reach his maximum speed.

Speed
Defines the maximum speed a player can run at.

Work Rate
Influences the readiness of a tired player to perform sprints.

Strength
Influences the outcome of tackles or tussles as well as their defensive measures (as a player controlling the ball)

Agility
Influences Dribbling as a secondary value and also has an impact of the speed of changes of direction.

Jumping
Regulates the possible height a player can jump.

Stamina
Defines the speed at which a player loses energy.

Anticipation
The higher this value, the faster a player will be able to determine his position on the pitch in various plays and the better he will interpret these roles.

Aggression
Influences Tackling as a secondary value. A higher level means a higher chance of a risky tackle.

Composure
Secondary value influencing various skills such as tacklings.

Concentration
Secondary value for several skills like the penalty or the chance of a goalkeeper of catching easy balls with his hands.

Decisions/Judgment
Secondary value for several skills such as Tackling or Long Passing.

Determination
Secondary value for skills like shots, Headers or Tackling.

Team Work
Secondary value for Anticipation.

Consistency
Influences the chances how often a player performs action that correspond with his general ability level (position level, skills)

Intimidation
Secondary value for the goalkeeper for penalties as well for all actions that are related to one on ones.

Leadership
Necessary for the selection of captaincy. Highest value = team captain, second highest value = number two. No direct influence on the 3D match.


Goalkeeper skills

Crosses
Succession rate of intercepting or catching crosses.

Handling
Decisive skill for a goalkeeper which often determines whether the goalie can pick out crosses by either punching them clear or collecting them.

Goal Kicks
Influences the precision and distance of a goal kick. Kick-outs are on the other hand are part of the skill Long Passing.

One-on-Ones
Regulates the situation when the goalkeeper rushes towards an attacking player of the opposing team. The higher his skill, the higher the chance that he can collect the ball without committing foul play.

Positioning
Defines how fast the goalkeeper can retain the perfect position on the pitch.

Punching
Regulates the strength when a goalkeeper punches the ball away.

Shot Stopping
Influences the speed of reaction of a goalkeeper. The higher this value, the better and faster a goalie can estimate the flight path of a ball and time his jump accordingly.

GK Throw Outs
Defines the distance and accuracy of a throw out.


Team Tactics

Team tactics can only be successfully translated into action if the formation allows it. If I am defending with every player on the pitch and all players are in my half and the box, an offside trap will not work, simply because of space issues. How is my team supposed to tackle aggressively if I put the commitment to low? How is an effective short pass play supposed to work, if the distances between players are too far? The best passing skill will not help, if the players are too far away from each other. Especially with all the detailed tactical options, the principle of trial and error is recommended. Do not give up too early or stick to one tactical version only because it worked one time. You have to make observations over the course of several games to find the fitting settings for your team.

Crossing
Here you can define both the position (by-line/mixed/deep) from which players should do crosses and also the kind of crosses (always low/mixed/always high) they are supposed to play the most. However, keep in mind that a player will in the end decide what to do based on his skills and the situation in the game. A player will most likely not do a low cross if he expects a defender to deflect it. Furthermore, a player will not play an early cross from midfield if there is no striker to receive it or if his crossing level is too low to guarantee the success of such a cross. These setting should therefore match both, players and the system.

Passing
Again, two variables can be changed here, the length (short/mostly short/mixed/ mostly long/long) of passes and the category (cautious/patient/normal/direct/risky) of passes. Both settings influence the player’s decision which teammate he will pass to and how he will play the pass. So you should only choose direct passing, if your players have a sufficient passing level, because a poor passer will always hesitate to play a sharp pass between two defenders if he knows the ball will most likely not reach the intended receiver.

Playing direction
Every time, a new attack game is started (through kick-offs or the like), this setting comes into motion and will decide how the attack will pan out from a directional point of view. Therefore, you have several options /all/left/center/right/left-center/right-center/wings) to decide how the build-up of the game is supposed to start. Again keep in mind that it also depends on the situation and the players you use. Not every attack or goal kick will be according to this preset, but the team tries to fulfill this command quite often. This option is also linked to other options like the playmaker you select, so make sure they are all fit together, otherwise chaos may prevail. Also take a look at the player levels on the side you favor.

Defensive line 
The defensive line (very deep/deep/normal/high/very high) sets the tone for the whole team. If the defensive line is very deep than the midfield and attack will be deeper than they are normally situated on the pitch, in order to avoid large gaps between the single parts of the team. A common mistake is to not match the defensive line with the running routes of the rest of the team. If you choose to set very offensive routes for your midfielders and forwards which lead to a very high position of these two on the pitch, the gap between them and the defense will be very huge. This opens large gaps in front of your defense, easy to penetrate by opposing forwards, especially if they are playing with three strikers who will combine their way through your back four. Another common mistake is to set the defensive line very deep against offensive opponents to bring home a close victory or to maintain a draw. This can turn into an invitation for your opponent to perform permanent pressure on your defense. The longer you apply this tactic, the more chances the opposing team will generate, eventually leading to conceiving unwanted goals. It is far more successful to choose an offside-trap or at least a more offensive orientation of the team – the opponent cannot score a goal, if you are in possession ;-)

Closing down
This option lets you decide when the team actively attacks the opposing players (defending third/own half/all over) and does not simply stick to their positions. Your players will only be capable of running these extra miles, if their energy and fitness are pristine and of the commitment is at a respective level.

Commitment
Commitment regulates the readiness of your squad to do runs at a maximum level (low/medium/high) and go the extra mile. It is not recommended to play with high commitment for a whole game, because exhausted players are prone to injury more likely and an exhausted team will not perform impressively in the last part of the match against a fit opponent. Always check twice when you choose which level of commitment during a game.

Time waste
If this option is selected (never/last min when leading/always when leading), the player in possession will ignore all other instructions and play the secure pass at all times. This can come in handy if you want to be easy on your team concerning the next match. On the other hand, your team might get I trouble and might be pushed back (see defensive line).

Target man
The target man will more often than not tend to run forward if the own team is in possession. This is useful if you operate with high and long balls or crosses from the wings. If you are playing with two strikers on one line, like in the classical 4-4-2 formation, you’d also want to activate the option “free role” (individual orders -> right click on the intended striker -> special settings). Thus, the striker is not bound to his opponent and can already lie in wake for the ball.

Playmaker
The playmaker is preferred by his teammates as a pass receiver. He should of course be equipped with respective passing skills to properly interpret this position involving frequent passing and a good overview. If you have a balanced midfield, it can make sense to not choose one playmaker but to divide the build-up to more than one player.

Man marking
As soon as your team loses possession of the ball, each player has one logical opponent he will look after once your team is in the defensive position. This also depends on the closing down settings. If this is not enough for you and you want to have certain players under very special “protection”, you can use this setting to do so. You have to keep in mind that a detail will also cause probable wholes in your formation when the player he is supposed to guard falls back or changes sides. If you play with back four against one striker, it is recommended to assign one of your central backs as a man marker. The possible wholes this may tear into your formation can then be closed with a defensive midfielder who is drawn back respectively.

Marking target
This instruction functions in a similar way as man marking, the difference being that not a single player is marking the desired opposing player, but the player that is nearest to him and the logical choice. This setting is very effective against strong wingers or effective playmakers.

Goal kicks
This setting is responsible for the length of goal kicks (short/mixed/long). Bear in mind that depending on the setting you prefer, you also must have a player on the respective position you can receive and handle the ball.

Corners
Same procedure as for goal kicks.

Offside trap
A well organized and well-practised back four can exasperate even a strong opponent with the help of the offside trap. In order for the offside trap to work, quite some factors have to be considered. In order to do this, you need to look at team work, tactical skill of the offside trap but also the positioning of the single player. If you have rather slow central backs that were to loose running challenge, the offside trap is recommended. The defensive line must be positioned accordingly, because a very deep defense will not be able to keep the opponent in check – the offside trap would be rendered inoperative.

As you can see, a single setting or option is not as effective as you might have thought. It is the combination of the right ones that will make a good team strategy. The playing direction can be analyzed isolated from the playmaker. Successful closing down all over the pitch requires high commitment; high crosses are only effective if your strikers have good heading skills and fast short-passing game makes players with proper passing skills mandatory. You always have to look at the big picture without forgetting the details.


Routes:

To start, we assume that every player on the pitch has his position which he takes and orientates towards. In addition to that, you have the possibility to add running routes in order to set an offensive and defensive target position.
Make sure, the running routes are not too long and the distance to his original position is roughly identical in offense and defense. If you have a left midfielder running forwards to the center to fire shots from there but also is supposed to clear balls as a DM you might want to consider changing him to a central midfielder. In this way, his routes would be shorter and more effective.
If you assign your left and right defenders to run forward on every occasion, do not wonder why they are exhausted after a short while. In this case, it would make more sense to let them play as LWB/RWB or allow the forward strides only temporarily and/or on one side.
Another option is to only define the routes to the halfway line and then set the player’s forward runs (right click on the player to open this table) to sometimes or often. Frequently, the offensive routes are rather long, the defensive ones very short. Avoid that by simply choosing a more offensive overall formation and positioning of the players. The ideal scenario shows the player as a central point between the two routes. This guarantees that both final points of his work rate are within his reach – everything beyond these points will require additional higher commitment and thus fitness and energy.


Individuals orders:

In addition to the above described team features, tactics and routes, you can assign special orders to each player on the pitch to further emphasize their strengths and conceal their weaknesses. Both a player’s type as well as his abilities give us an explanation which individual orders are useful and which ones can be put into action.

Position bias
This value defines the work rate of a player on his regular position (strict/normal/creative). It is suggested to allow the offensive players to interpret their role in a more creative fashion in order to unfold their full abilities. If you play with two central defenders and don’t want to use man marking, you can enlarge the work rate of them and thereby minimize the space between them.

Tackling
This setting determines how most of the tacklings are carried out (careful/robust/aggressive). An aggressive setting does not entail constant foul play; it rather regulates the readiness of a risky tackling in order to clear the ball, e.g. a sliding tackle from a difficult angle or a far range. Only well-skilled defenders are capable of interpreting this aggressive tackling setting.

Forward runs
Can be set to never/sometimes and often and determines the frequency of how often the player will choose to engage in offensive activities. Instead of drawing a right back’s running route across the whole field, you can better control his offensive focus with this setting. This way he will not automatically run forward every time the team gets possession and thus save fitness and energy. He will also not leave holes in the defense every time he moves forward. Another benefit of this adjustment is that you can enforce your stronger side even more. If your preferred passing direction is the right side of the pitch, the respective players should also have the liberty to participate in the forward game.

Crossing Frequency
Can be set to rarely/normal/always. In order to do a cross at all, the way has to be clear and a receiver must be in place. If these conditions are met, you can control the frequency of crosses with this setting. If you rather aim at controlling the game, the normal setting suffices. If you are behind and want to use the sledgehammer, put it to always and the wingers will fire in cross after cross. If you have a rather low-skilled winger, you can also impede him from losing the ball in risky dribblings when you force him to do crosses instead.

Run channels
Highly recommended when you use an uneven number of forwards against a flat back four and one (or more) of your strikers has a decisive advantage in speed. On the downside, the chances of running into offside are logically higher than normal, especially if the opponent plays with an offside-trap.

Hold up
If you are rather defensive in your overall formation and have a target man who is almost on his own in the front, you can use this setting to buy time for his team mates to push up. In connection with midfielders that are good shots, it can be very effective if the striker holds the ball in front of the penalty area and then passes back. This of course requires a striker with respective strength and skills at the ball.

Dribbling
This setting encourages the player to go for the direct challenge with a defender. Though many players are already aimed at forward runs and dribblings due to their set of skills and abilities, the activation of this setting is not needed at all times. Playing a pass here and there can also be the right thing to do.

Free role
This command allows the player to move as he wants in the defense. He can position himself as he prefers ion order to best interpret his position, he does not need to stick to his direct opponent. This makes sense, if your striker is shielded quite effectively by the opposing defensive or if you don’t want your playmaker doing too much defensive work. But remember that this means a weakening of your defensive force.

Go forward at set pieces
If your team has defenders with high heading skills, you can order them to go up front at set pieces such as corners or indirect free kicks in the respective range of the goal. After the set piece, when the defenders have to get back to their positions, which might take longer than you hope, you’ll have a disadvantage and a possible prone to fast counter attacks. So be careful whom and how many defenders you want to have in the box.

Long shots
This option has a similar effect on players as does dribbling. If a player already has good long shot skills, he will already try to fire shots from a wider range more often than others. If you now also activate this option, he might shoot every time he gets the chance, instead of playing a pass or doing a cross.

http://www.fifa-manager.com/fifa-manager/fifa-manager-12/specials/3d-tactical-guide.html

Park Ji Sung - Niềm tự hào của Hàn Quốc

Tuổi thơ nghèo khó, luôn bị thua thiệt về tầm vóc nhưng bằng quyết tâm cao độ của mình, Park Ji Sung đã chứng tỏ được phong độ chói sáng và hiện đang là đứa con cưng của bóng đá Hàn Quốc.

Thế kỷ XX, bóng đá Hàn Quốc tự hào với cái tên Cha Bum Kun, người cùng Frankfurt và Leverkusen làm mưa làm gió tại UEFA Cup trong thập niên 80. Nhưng thế kỷ XXI, Cha Bum Kun đã bị lu mờ bởi một cái tên khác, anh là Park Ji Sung. Cha chưa bao giờ chơi chung kết Champions League nhưng Park đã từng trải qua điều đó. Cha chưa bao giờ giúp Hàn Quốc thắng được trận nào tại VCK World Cup nhưng Park đã giúp Hàn Quốc vào tới bán kết giải đấu này năm 2002. Và Park đang ôm ấp tạo thêm một chiến công lịch sử tại Nam Phi vào mùa hè năm nay.

Tuổi thơ thiếu thốn

Park và công ty của anh là JS Limited đã đầu tư rất nhiều tiền vào dự án xây tổ hợp Star Plaza trị giá 13 triệu bảng tại tỉnh Gyeonggi, quê gốc của Park. Trong tổ hợp này có một trung tâm đào tạo bóng đá trẻ mà Park tính sau khi treo giày, anh sẽ về đó làm HLV dạy lũ trẻ. Cha mẹ của Park Ji Sung là những người hiểu hơn ai hết về hành động của con trai. Ông Sung Jong, cha của Park, cho biết: “Khi sinh Park, kinh tế chúng tôi rất khó khăn. Tôi không biết thế nào là một bữa ăn ngon. Park cũng trải qua những điều như vậy và nó muốn giúp các cầu thủ trẻ bây giờ”.

Những điều ông Sung Jong nói rất chân thành. Cha và mẹ của Park, bà Myung Ja, đều làm công nhân trong nhà máy thép Hàn Quốc. Khi sinh Park, cuộc sống càng trở nên khó khăn. Họ không đủ tiền để sống tại Seoul và phải chuyển ra sống tại Suwon, một vùng phụ cận.

Cũng vì khó khăn nên Park không được bồi bổ đủ dinh dưỡng và thấp hơn hẳn khi đứng cạnh những đứa trẻ cùng trang lứa khác. Tầm vóc là điều quan trọng trong thể thao và có thể coi sự thấp bé của Park là một thiệt thòi. Năm 11 tuổi, Park bắt đầu chơi bóng đá một cách nghiêm túc. Nhóc Park hy vọng rằng mình có thể thành công, giàu có và nổi tiếng như Cha Bum Kun. Ông Sung Jong ban đầu không thích giấc mơ của Park và cấm anh chơi bóng. Nhưng sau ông đổi ý và hỏi nghiêm túc: “Con muốn theo nghiệp bóng đá thật à?”, Park gật đầu. “Và con hứa sẽ không bỏ dở giữa chừng khi theo nghiệp này”, Park hứa.

Vài hôm sau, ông Sung Jong bỏ công việc tại nhà máy thép để chuyển sang làm nghề mổ heo. Công việc này không được coi trọng tại xã hội phương Đông nhưng bù lại, ông Sung Jong có thể mang về nhà những miếng thịt ngon cho con trai tẩm bổ. Ông Sung Jong cũng không tiếc công đi bắt ếch cho con trai ăn vì tin rằng đó là loại thịt chứa nhiều chất bổ. Bà Myung Ja học món chế biến súp ếch để bồi bổ cho con trai nhưng những lần đầu việc nấu nướng không được suôn sẻ lắm. Park thú nhận anh từng vài lần đổ súp ếch đi vì không chịu nổi mùi vị khó chịu của nó. Nhưng về sau anh cũng cố nuốt hết, một phần là vì tay nghề bà Myung Ja đã lên và quan trọng hơn, Park hiểu cần phải ăn thịt ếch để nuôi giấc mơ cầu thủ.

Ghét 2 tiếng thất bại

Khi Park gõ cửa các CLB với ý định xin gia nhập đội trẻ của họ, anh nhận được nhiều cái lắc đầu. Họ chẳng thèm xem khả năng chơi bóng của anh vì chê tầm vóc chỉ cao hơn 1m60 là quá thấp. Chỉ có HLV của ĐH Myongji là nhận ra rằng Park rất khỏe nên đã đồng ý cho anh vào đội trẻ. Và rồi năm 2002, Park trở nên nổi tiếng khi có phong độ chói sáng tại World Cup 2002 cùng Hàn Quốc. Nếu chọn chơi tại châu Á, Park sẽ có một cuộc sống nhàn hạ và không kém phần sung túc nhưng anh vẫn chọn theo con đường mà huyền thoại Cha Bum Kun đã đi: sang châu Âu.

HLV Hiddink đã chọn anh cùng Lee Young Pyo sang Hà Lan đầu quân cho PSV. Những ngày đầu tại Hà Lan không yên ả. Sau 2 tháng đến PSV, Park bị chấn thương. Các CĐV PSV tỏ ra thiếu kiên nhẫn và la ó Park khi gặp anh. Ngay cả HLV Hiddink cũng không bênh vực học trò, Park cho biết: “Khi ở Hàn Quốc, Hiddink giống như một người cha với các cầu thủ. Còn tại Hà Lan, tôi cảm giác Hiddink giống như ông chủ”. CĐV Hàn Quốc không thấy Park ra sân trong các trận của PSV được phát sóng tại Hàn Quốc cũng cho rằng anh đã sai lầm khi rời quê hương. Cha của Park tỏ ra lo lắng khi gọi điện khuyên con trai về châu Á, Park trả lời: “Con không muốn nhắc đến hai từ thất bại. Con đã hứa với cha là không bao giờ bỏ giữa chừng khi theo nghiệp bóng đá”.

Sau đó, Park chứng minh giá trị của anh và đỉnh cao là tại Champions League mùa 2004-2005, Park đã đặt dấu ấn khi ghi bàn mở tỷ số giúp PSV thắng Milan 3-1 tại bán kết. Dù PSV bị loại do luật bàn sân khách nhưng Park được chọn vào đội hình tiêu biểu giải năm đó. Các CĐV PSV bắt đầu yêu thích gã cầu thủ châu Á và gọi anh là “người ba lá phổi” vì sự thi đấu tích cực của anh. Họ còn làm cả một bài hát ca ngợi anh nhưng tình cảm của PSV không níu được chân Park. Anh muốn tiến xa hơn với đích nhắm là nước Anh. Ngay từ đầu 2005, Park đã bắt đầu học tiếng Anh tại Hà Lan.

HLV Ferguson đặt vấn đề mua Park nhưng Hiddink không muốn và nói thách chỉ bán với giá hơn 10 triệu euro. Hiddink khuyên Park hãy ráng đợi thêm một thời gian nữa rồi chuyển sang Chelsea của Abramovich, người thân thiết với Hiddink nhưng Park không chịu. Sự khó xử nhất của Park khi ký hợp đồng với M.U năm 2005 chính là việc trái ý Hiddink: “Tôi cảm thấy như mình đã phản bội Hiddink”. Điều này cũng đúng, nếu không có Hiddink đào tạo, Park mãi chỉ là một tiền vệ phòng ngự bình thường chứ không thể là một tiền vệ tấn công xuất sắc như giờ. Hiddink cũng đặt nền móng giúp Park thành công tại châu Âu.

Nhưng cha của Park ủng hộ ý tưởng sang Anh của con trai với lý do đơn giản là: “Tại Anh có nhiều sinh viên Hàn Quốc du học, sang đó nó mới có điều kiện cưới vợ”. Park giờ là cầu thủ trụ cột của M.U nhưng anh vẫn chưa yêu ai như mong ước của cha mà mải lo tập trung cho sự nghiệp. “Trên sân tôi cháy hết mình nhưng ngoài đời, tôi sống cô đơn như một bóng ma”, Park cười.

Thanhnien online, ngày 17/3/2010.
http://www.bongda.com.vn/Nhan-vat-Su-kien/87594_Park_Ji_Sung_Niem_tu_hao_cua_Han_Quoc.aspx